Collection freshness, recorded round coverage and observed time gaps for eight live casino games. Report generated 2026-11-13 12:00 UTC from Casino Signal's local PostgreSQL archive.
Crazy Time
GAPS OBSERVED
24 hours1,755
7 days11,941
30 days28,614
- Latest recorded round
- 2026-11-13 11:59 UTC
- Latest round age
- 51 sec
- Typical spacing (24h sample)
- 42 sec
- Largest observed interval
- 11.3 min
- Long intervals flagged
- 2
- Stored duplicate IDs
- 0
- Last successful ingest
- 2026-11-13 11:59 UTC
- Total recorded rounds
- 28,614
Game statisticsStrategy Lab
Ice Fishing
GAPS OBSERVED
24 hours2,447
7 days14,679
30 days36,926
- Latest recorded round
- 2026-11-13 11:59 UTC
- Latest round age
- 35 sec
- Typical spacing (24h sample)
- 21 sec
- Largest observed interval
- 9.4 min
- Long intervals flagged
- 29
- Stored duplicate IDs
- 0
- Last successful ingest
- 2026-11-13 11:59 UTC
- Total recorded rounds
- 36,926
Game statisticsStrategy Lab
Funky Time
GAPS OBSERVED
24 hours964
7 days6,657
30 days15,931
- Latest recorded round
- 2026-11-13 11:59 UTC
- Latest round age
- 56 sec
- Typical spacing (24h sample)
- 72 sec
- Largest observed interval
- 36.8 min
- Long intervals flagged
- 12
- Stored duplicate IDs
- 0
- Last successful ingest
- 2026-11-13 11:59 UTC
- Total recorded rounds
- 15,931
Game statisticsStrategy Lab
Monopoly Live
GAPS OBSERVED
24 hours1,444
7 days10,229
30 days25,338
- Latest recorded round
- 2026-11-13 11:59 UTC
- Latest round age
- 17 sec
- Typical spacing (24h sample)
- 44 sec
- Largest observed interval
- 41.9 min
- Long intervals flagged
- 54
- Stored duplicate IDs
- 0
- Last successful ingest
- 2026-11-13 11:59 UTC
- Total recorded rounds
- 25,338
Game statisticsStrategy Lab
Sweet Bonanza Candyland
GAPS OBSERVED
24 hours1,591
7 days11,004
30 days26,108
- Latest recorded round
- 2026-11-13 11:59 UTC
- Latest round age
- 24 sec
- Typical spacing (24h sample)
- 45 sec
- Largest observed interval
- 3.4 min
- Long intervals flagged
- 3
- Stored duplicate IDs
- 0
- Last successful ingest
- 2026-11-13 11:59 UTC
- Total recorded rounds
- 26,108
Game statisticsStrategy Lab
Disco Balls
GAPS OBSERVED
24 hours1,205
7 days8,094
30 days19,364
- Latest recorded round
- 2026-11-13 11:57 UTC
- Latest round age
- 2.5 min
- Typical spacing (24h sample)
- 53 sec
- Largest observed interval
- 9.9 min
- Long intervals flagged
- 46
- Stored duplicate IDs
- 0
- Last successful ingest
- 2026-11-13 11:59 UTC
- Total recorded rounds
- 19,364
Game statisticsStrategy Lab
Fan Tan Live
GAPS OBSERVED
24 hours1,012
7 days7,115
30 days17,139
- Latest recorded round
- 2026-11-13 11:59 UTC
- Latest round age
- 30 sec
- Typical spacing (24h sample)
- 81 sec
- Largest observed interval
- 10.2 min
- Long intervals flagged
- 3
- Stored duplicate IDs
- 0
- Last successful ingest
- 2026-11-13 11:59 UTC
- Total recorded rounds
- 17,139
Game statisticsStrategy Lab
Lightning Dice
GAPS OBSERVED
24 hours2,291
7 days6,710
30 days6,710
- Latest recorded round
- 2026-11-13 11:59 UTC
- Latest round age
- 26 sec
- Typical spacing (24h sample)
- 36 sec
- Largest observed interval
- 3.2 min
- Long intervals flagged
- 1
- Stored duplicate IDs
- 0
- Last successful ingest
- 2026-11-13 11:59 UTC
- Total recorded rounds
- 6,710
Game statisticsStrategy Lab
Lightning Storm
GAPS OBSERVED
24 hours1,041
7 days1,779
30 days1,779
- Latest recorded round
- 2026-11-13 11:59 UTC
- Latest round age
- 30 sec
- Typical spacing (24h sample)
- 77 sec
- Largest observed interval
- 6.0 min
- Long intervals flagged
- 3
- Stored duplicate IDs
- 0
- Last successful ingest
- 2026-11-13 12:00 UTC
- Total recorded rounds
- 1,779
Game statisticsStrategy Lab
How these measurements work
Data coverage: round counts from our stored archive over rolling 24-hour, 7-day and 30-day periods. These totals do not measure every round conducted by the game provider.
Freshness: time since the newest stored round. “Last successful ingest” comes from our local collector state.
Typical interval: median spacing between adjacent stored rounds from the latest 2,000 records within the past 24 hours. An interval is flagged if it exceeds both 3 minutes and four times the observed median.
Duplicate IDs: repeated stored pairs of table ID and source round ID. The database has a uniqueness constraint, so zero duplicates here does not rule out repeated records returned by the upstream API.
Limitations: long intervals can reflect normal pauses or interruptions in collection. The page does not infer an exact number of missing rounds from time gaps. When fewer than 16 timestamped records are available, interval quality is left unassessed.
Explore the eight game statistics pages, Strategy Lab, or main Casino Signal dashboard.